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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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shrwd101.zip
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SYSOP.DOC
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1996-11-13
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───────────────────────────────────────────────────────────────────────────────
Sherwood v1.01 -- Developed by Philip A. Culver
Copyright (C) 1996 Parlor City Software
http://www.wpi.edu/~shadowen/parlor.html
───────────────────────────────────────────────────────────────────────────────
DISCLAIMER
Parlor City Software has taken every precaution to insure that no
harm or damage will occur on computer systems operating this
package. Nevertheless, Parlor City Software shall NOT be held
liable for whatever may happen on your computer system or to any
computer systems which connects to your own as a result of operating
this package. The user assumes full responsibility for the correct
operation of this software package, whether harm or damage results
from software error, hardware malfunction, or operator error. NO
warranties are offered, expressly stated or implied, including
without limitation or restriction any warranties of operation for a
particular purpose and/or merchantability. If you do not agree with
this then do NOT use this program.
LICENSE AGREEMENT
The game program, support files, and documentation are
copyrighted products of Parlor City Software. Parlor City Software
reserves all rights to these products. This is protected by the
United States of America (USA) and International Copyright Laws. In
no way shall the components of the game software package be
reproduced or modified in any form or method without prior expressly
written permission from Parlor City Software.
Tampering with or altering the contents or integrity of the game
software package is prohibited. No fee may be charged by any
agency other than Parlor City Software beyond the cost of
distributing unregistered copies without prior expressly written
permission from Parlor City Software.
A major portion of this software was written by Scott Baker and
Steven Lorenz. Mr. Baker's Doordriver kit and the changes made
by Mr Lorenz have been used for the communications and interrupt
handling and this part of the software remains copyrighted by them.
This game is distributed under the Shareware concept. You are
allowed to operate this game for a trial period of thirty (30)
days. After this trial period, you must register the game
or discontinue its usage. Again if you do not agree with this
then do NOT use this game.
INTRODUCTION:
------------
Sherwood is a game based somewhat on the legend of Robin Hood. You as the
head of an outlaw band must recruit outlaws, attack travelers, maintain
your current outlaw band, and in general be a thorn in the sheriffs side.
Sherwood v1.00ß allows for interaction between players through the use of
covert actions and outright attacks. The object of the game is to increase
in level and defeat the sheriff of Nottingham.
Files Included
--------------
Below is a listing of all files for the this Game. If you are
missing ANY of these files (except for the DOC files), the game
will NOT function. Feel free to give out copies of the ENTIRE archive
package of this game but please make sure all the files below are in that
package:
SHERWOOD.EXE - Main Program
SHERWOOD.OVR - Overlay File
INSTALL.EXE - Install Program
SHER.CTL - Sample Sherwood Setup file
INTRO.ANS - ANSI Game screen
MAIN.ANS - ANSI Game screen
VIEW.ANS - ANSI Game screen
VIEW2.ANS - ANSI Game screen
INSTRUCT.TXT - Instruction File
LEVEL1.DAT - Sherwood Data File
LEVEL2.DAT - Sherwood Data File
LEVEL3.DAT - Sherwood Data File
LEVEL4.DAT - Sherwood Data File
LEVEL5.DAT - Sherwood Data File
LEVEL6.DAT - Sherwood Data File
LEVEL7.DAT - Sherwood Data File
LEVEL8.DAT - Sherwood Data File
LEVEL9.DAT - Sherwood Data File
LEVEL10.DAT - Sherwood Data File
SYSOP.DOC - System Operator Documentation
REGISTER.DOC - Registration Form
FILE_ID.DIZ - Archive Description
Files created by the game when first played:
SHERWOOD.CFG - Game configuration File
SHERWOOD.DAT - Sherwood Data File
MESSAGE.DAT - Sherwood Data File
FOODBANK.DAT - Sherwood Data File
MISC.DAT - Sherwood Data File
SHER2.DAT - Sherwood Data File
Files created by the game when errors are encountered:
ERROR.LOG - Log of system errors which happen during game play.
Installation
------------
1. Create a directory for the game (example: "BBS\DOORS\SHERWOOD")
2. Make sure that ALL files listed above from the game package
are moved into that directory.
3. Run INSTALL.EXE to setup game
5. To insure proper multi-node use DOS SHARE must be loaded prior to
the game and prior to DESQview.
6. In order to run the game program online the following parameters may
be used.
"/Bxxxxx" This tells SHERWOOD.EXE to lock its baud rate at
xxxxx. In order to get the most efficiency out of a high speed
error correcting modem (9600 baud or above), you may lock the baud
rate to a speed higher than what the caller is actually using.
By locking the baud to say 38,400, the modem can compress text data
that is being sent and achieve a baud rate much higher than the
actual transmission rate.
This will lock the baud rate at the same value for all nodes that
use this command line. If you perfer a more selective way to lock
baud use 'LOCKBAUD' command in the SHER.CTL file.
"/Cx" (where x is 1..4) This specifies a comport number.
Some bbs software does not create door information files (dropfiles)
that contain the comport number. If your bbs does have a comport
listed in the dropfile then there is no need for this parameter.
The default is comport 0, local mode.
"/E" - Expanded Memory Specification If your machine has over one
megabyte of memory, then you may have some available. GAME.EXE can
utilize EMS to improve game performance and reduce conventional
memory requirements.
This command will tell SHERWOOD.EXE to use EMS memory to hold its
overlay buffer. Otherwise disc area may be used to hold this buffer.
This needs a memory manager and when enabled and is compatible with
DESQview.
"/L" This tells SHERWOOD.EXE to load up in LOCAL mode.
This is good for testing or when a sysop just wants to "try out" the
door without messing with his BBS setup. The "/L" mode will ask the
user for his name and run the door in local mode.
"/Nx" (where x is 1..9) This specifies a "node number".
Some bbs software support multinode environments in which you must
know the node number of the drop file to use. For example, RBBS-PC
uses DORINFOx.DEF. If you specified "/N2" then SHERWOOD.EXE would use
DORINFO2.DEF.
"/Mx" (where x is up to 2 filename acceptable characters)
Used to specify one of Multiple control files. If you have created
more than one SHER.CTL file (SHER1.CTL, SHER2.CTL, etc.) for each
node or network PC then you can select the one you want by using
the /M parm.
Example: "/M2" will force SHERWOOD.EXE to use SHER2.ctl.
"/Pyyy" This specifies the path to the drop files.
For example, "/PC:\WILDCAT\WCWORK\NODE1" would tell SHERWOOD.EXE to
look for the drop file in C:\WILDCAT\WCWORK\NODE1. If this is left
out the program assumes the drop file is local.
"/V" This command will tell SHERWOOD.EXE not to show any display
on the local screen. Only a colored screen and a message will be
displayed. The cursor will not move as it will be turned off.
Saves a little processing on multi-tasking systems.
"/W" This flags the program that a network is present even
though no multitaskers are detected. This is useful if the door is
run on a network such as Novell that doesn't use multitaskers.
7. Install the door into your BBS software (see your BBS software
documentation for more information). A batch file is normally
used to do this. To run the program just have your batch file
change to the SHERWOOD directory and run SHERWOOD.EXE - Thats all there
is to it! Three different batch files sample are included to help
you run the game. These are included with the game for editing
and your use. For dorinfo systems use the following:
Sample Batch File
-----------------
COPY DORINFOx.DEF \BBS\DOORS\SHERWOOD\*.*
CD \BBS\DOORS\SHERWOOD
SHERWOOD /Nx <-=- NODE number !!DO NOT USE "x"!!
del dorinfox.def
CD \BBS
-=*=- Please note that you replace the "x" with the appropriate node
number. Ex: Dorinfo1.def ; Dorinfo2.def ; etc...
8. Bulletins are created automatically for you during daily maintenance
in the directory specified in setup information.
9. Daily maintenance is performed automatically on the first player of
the day.
RESTRICTIONS ON THE UNREGISTERED GAME
-------------------------------------
Until the game is registered the following restrictions are in effect:
a. Maximum of 15 Steal turns per day.
b. Maximum of 3 Recruit, 1 Raid, and 3 Hunt turns.
c. Registration enables full game options.
WHAT TO DO IF THERE ARE PROBLEMS
--------------------------------
Every effort is made to ensure that the game runs correctly before it leaves
my web site as Shareware. If you are experiencing problems please do the
following BEFORE calling me:
1. Read ALL the SYSOP.DOC to ensure you have setup the program
and have met all the program requirements.
2. Have the ERROR.LOG file handy when contacting me.
Multinode use
-------------
This game supports multinode use and provides automatic multi-tasker
support (time slice releasing) for a wide variety of multi-taskers.
Common Problems (Locked Bauds, High Speed modems, etc)
------------------------------------------------------
1. The game does NOT require a fossil driver to run.
2. If you are running a high speed modem (9600 baud or above), then I
suggest you run your bbs/mailer/doors at a locked baud rate. On high
speed error correcting modems, locking the baud rate will have a
noticeable increase on the speed of text that is sent. It's beyond
the scope of this document to discuss configuring your BBS and
mailer for a locked baud rate; you may wish to consult those docs
for information on that. Here are a few things to keep in mind when
setting up GAME with a locked baud rate:
a. When using a locked baud rate, I highly recommend using a FOSSIL
driver. This game will work at high speeds without one though.
BNU is a good fossil driver which can even be loaded and unloaded
before and after you run this game.
b. If you are using a fossil, then make sure to tell the fossil
that the port is locked. For BNU, to lock com1: at 38,400, you
would use something like "L0=38400" on BNU's command line.
c. If you lock the baud for one program, it must be locked
for everything. You can't lock the baud for just this game, but
not your BBS/mailer.
d. You may need to use the /B switch on the game.exe Command line
to specify the locked baud rate. For 19,200 this would be "/B19200"
and for 38,400 this would be "/B38400". Please note there is no
space between the "/B" and the baud rate.
3. What follows is some information on possible strange situations
that may occur:
"Corrupted" data files
----------------------
It is possible that something could happen to your game data file.
A power outage, game crash, or other event could damage the data
files. If you get one of these messages, then the best thing to do is
run INSTALL.EXE and reset the current game.
A quick way to do this is run : INSTALL.EXE RESET
CREDITS:
--------
This relatively small section is just to recognize the GOOD people
who have made the DDPLUS based game a possibility.
Scott Baker -=*=- The authors of the original DoorDriver Kit
and are to be thanked for releasing the
Derrick Parkhurst source code to their great kit! Without
that act of kindness DDPLUS would NOT
be possible and neither would this game.
Scott is the author of several door games,
most notably Land of Devastation,
which uses the original doordriver kit.
Steven Lorenz -=*=- The author of the enhanced add on package
to Scott Bakers DoorDriver Kit. Thanks to
his code modifications, add ons and enhancements
DDPLus is a much more complete and capable
package then originally released in the
DoorDriver Kit. He is also responsible for
the DDPlus setup program which he freely donated.
Steve is the author of several door games, most
notably Railroad Empires, Romans At War, and
Empires at War, all of which use DDPlus.
Bob Dalton -=*=- The author of most of the DDPLus documentation
and contributor of the MISC.PAS and INITOVER.PAS
units used in the game.
DESQview is a registered trademark of Quarterdeck Office Systems.
Ripscript & Ripterm are registered trademarks of TeleGrafix Communications.
All other products are copyrighted by their respective authors.
Where to reach me
-----------------
You may reach my either Internet E-Mail or by Snail mail.
Internet E-mail : shadowen@wpi.edu
Snail Mail : Parlor City Software
C/O Philip A. Culver
5155 NY Rt. 79
Port Crane, NY 13833
Registration
------------
If you or your users enjoy this game, then please register it.
Registration is $10.00 and you get a key code by mail that will allow users
to have more choices. To register this game just print out the registration form
(REGISTER.DOC) file included with the game and send it with your check
or money order for $10.00 to:
New York State Residents MUST add appropriate sales tax!!!!
Parlor City Software
c/o Philip A. Culver
5155 NY Rt. 79
Port Crane, NY 13833
***NOTE*** - Make checks or money orders payable to Philip A. Culver!!!
Reminder: You will be mailed a LETTER with your registration code.
Just allow an appropriate amount of time (a week or two) after dropping your
check in the mail for it to arrive to me and the code to be sent by mail
back to you.
PLEASE DO NOT NOTIFY ME OF PROBLEMS AND EXPECT ME TO FIX THEM IF YOU HAVE
FAILED TO PROVIDE ME WITH THE ERROR.LOG WHICH MIGHT HAVE BEEN GENERATED
BY THE GAME DURING PLAY.